What is a soulplayer?
According to goreanforums.com (and for the record, this blog post has been sitting as a draft for a LONG time- so it's not a specific reaction to someone or something or even the linked thread. The recent thread just gives me a good vehicle to shit all over this "theory" of soulplaying), it is:
"A soul player is a bit of everything and somewhat stuck in the middle. They don't consider themselves lifestylers, they don't live Gor, M/s or even D/s in their real life. However they are much more than the pure roleplayer in that they FEEL a lot of their RP and they want to have those feelings.It's important to note that that definition is pretty meaningless. It actually says nothing of interest and provides no concrete action that defines a soulplayer except "a soulplayer is confused about how they react to their environment." But, from this definition, the takeaway point is that a soulplayer is someone who either does not understand the difference between fantasy and reality...or actually understands the difference but wishes to pretend that the fantasy is real.
Where a roleplayer might be laughing and having a good time with whatever is going on, no matter how intense or ugly or cruel, a soul player might be really feeling some of the things their character feels in RL too. They don't consider their characters to be exactly their RL selves, they understand that it is a character, but they identify with and have many similar feelings as their character."
From a psychological standpoint, a soulplayer is mentally deranged. This is not an exaggeration: identifying as a soulplayer either connotes someone who, at best, has a very poor emotional vocabulary and cannot properly explain and relate what they are experiencing...or, at worst, someone who suffers from out-and-out hallucinations and a particular form of psychosis.
Time to unpack the "definition" into something that is meaningful. The first attempt to define soulplayer comes from distinguishing a soulplayer from a roleplayer:
"Where a roleplayer might be laughing and having a good time with whatever is going on, no matter how intense or ugly or cruel, a soul player might be really feeling some of the things their character feels in RL too."The first thing to note is that the definition completely miscategorizes and misidentifies what a roleplayer is vs. how a roleplayer reacts to a situation. This sentence really just identifies two different types of roleplayers who react differently to the same stimulus. This is like arguing that there two distinct categories of people based on their reaction to candy: one group is called "Sugarphiles" who become deliriously happy whenever they eat candy. They jump up and down, smile a lot and want more and more candy. They cannot get enough of the stuff. Then there is another group called "Grumplestiltkins" who do not really enjoy candy and have a piece every once in a while, but really have no desire to eat a lot of it.
While there is no reason why people can't be separated into two groups by their reaction to candy...the separation and categorization doesn't actually say anything interesting or give any insight into the two different categories of people. All you know is that one group really likes candy and the other doesn't like it as much. It's not even an either/or choice: there is no reason why someone who eats candy can have an intense reaction on occasion.
Similarly, the first sentence of the definition just tells us that there are some people who do not necessarily get emotionally involved in their roleplay and there are some people that get very emotionally attached to their roleplay. But, at their core, both groups are roleplaying and both are having emotional reactions to that roleplay. They are exposing themselves to the same stimulus. This is to be distinguished from distinct groupings like "lifestyler" and "roleplayer," which are mutually exclusive categories. Lifestyler, for the purposes of SL, is generally used to describe someone who is always in-character: their SL persona is always their Gorean character. Roleplayer means someone who adopts the Gorean person exclusively as a character; once they are no longer engaged in roleplay, they drop out of character and adopt a different personality. These groups are fundamentally distinct in that they are grouped by inherent traits (one that recognizes an OOC/IC split and one that does not). Whereas soulplayer vs. roleplayer is simply distinguished by a preference (one that is extremely emotional vs. one that may be emotional).
Second sentence:
"They don't consider their characters to be exactly their RL selves, they understand that it is a character, but they identify with and have many similar feelings as their character."
Again, this distinction is only created by a complete misunderstanding of what roleplay actually is. Here's a dictionary definition:
"to act out the role of; to represent in action."
In order to roleplay, all an individual must do is adopt a persona that is not themselves. That is the only requirement. By definition, everything that is done within Second Life is a form of roleplay as someone is creating a digital persona of themselves to inhabit a virtual space (i.e., playing SL is living a second life, which is distinct from a person's First Life, aka reality). Removed beyond that, everyone that creates a Gorean character for the purposes of inhabiting a Gorean sim in SL is engaging in a form of fantasy roleplay: as Gor does not exist, the persona that inhabits that space is also fake. While a person may try to imagine themselves as being "dropped" into Gor and thus, everything they do within the Gorean world would be the reactions they would normally have...it's STILL an act of imagination.
Therefore, this second line of the definition is completely dishonest in what roleplay actually is AND is completely dishonest and mischaracterizes the distinction between a soulplayer and a roleplayer:
*Neither a "soulplayer" or a roleplayer genuinely believes that their Gorean characters are exactly like their RL selves. Both groups create a character based on what they imagine their environment to be. Even if someone tries to transport their RL selves into Gor, they cannot exactly be like their RL selves, because...their RL self does not know how to act in Gor. All the person can do is give their best estimate as to what they'd do in that circumstance. Given that there are no 10 foot tall giant bugs roaming Earth, a person is just engaging their imagination when they try and contemplate how he'd react if he saw a Priest King.
Therefore, the most accurate statement you can make is that both soulplayers and roleplayers use their RL experiences to help create a character based on Gor.
*There is no requirement or definition that says that roleplayers, as opposed to soulplayers, cannot identify with or share the same feelings of their character. In fact, to suggest that there can be total separation is ludicrous. Roleplaying is an exercise in imagination, creativity and thought experiments: what would someone do in a given situation? In order to actually roleplay and create action for their characters, a person needs to have a bank of experiences and ideas to draw upon. Some of these ideas can be imagined; for instance, a person can construct a roleplay scene based on what they've read from the Gorean books and/or other fantasy novels. However, for a lot of daily interaction, a person draws on their own real life experiences. To that extent, anyone who is roleplaying is identifying in some way with the characters they present because they must either use some their own life experiences or use those experiences as a reference to shape and create the character. While it may be the case that soulplayers try to downplay the use of their imagination vs. roleplayers, again- the difference is in degrees. There is no fundamental difference in the way a soulplayer or roleplayer (as yet defined) approaches roleplay except that soulplayers have a more visceral reaction to their roleplay than these supposed roleplayers.
Looking over the definition that was proferred, there only seems to be one crucial difference between a roleplayer and a soulplayer (besides the order of magnitude):
"However they are much more than the pure roleplayer in that they FEEL a lot of their RP and they want to have those feelings." (emphasis mine).
Again, the first half of the sentence is a disingenuous statement. There's no reason or explanation as to why a roleplayer wouldn't feel a lot of their roleplay. Everyone, every human being, has an emotional reaction to what they create. Again, the statement, instead of trying to make a factually correct assessment, seems to want to impress the point that a soulplayer takes those emotional reactions much more seriously than a standard roleplayer.
It's only the second half of the sentence that seems to make any sense: there is an implicit understanding that roleplay is fictitious. While a woman may be a real life submissive, she is not actually a slave. And even if she is an actively practicing BDSM slave, she is not actually a Gorean slave...if only for the reason that Gor does not exist.
It seems as though a soulplayer understands that the feelings are based on an elaborate and very fake fantasy. However, if the second half of that statement is true, the pull of the emotional experience seems to overwhelm their basic cognitive functions so they assume that the imagined experience is real. In simpler terms, because they feel so moved after a particular roleplay event, the person assumes that their emotional state is directly tied to that particular action.
Incidentally, this train of the thought is the exact same thought process for a person suffering from drug addiction: the person consumes the drug in order to enter a (generally) euphoric altered state. The person understands that the drug alters their sense of reality and that the emotions they experience are not "genuine," but rather a product of that altered state. Regardless, they don't care because the power and draw of that intense emotional experience consumes them.
Second sentence:
"They don't consider their characters to be exactly their RL selves, they understand that it is a character, but they identify with and have many similar feelings as their character."
Again, this distinction is only created by a complete misunderstanding of what roleplay actually is. Here's a dictionary definition:
"to act out the role of; to represent in action."
In order to roleplay, all an individual must do is adopt a persona that is not themselves. That is the only requirement. By definition, everything that is done within Second Life is a form of roleplay as someone is creating a digital persona of themselves to inhabit a virtual space (i.e., playing SL is living a second life, which is distinct from a person's First Life, aka reality). Removed beyond that, everyone that creates a Gorean character for the purposes of inhabiting a Gorean sim in SL is engaging in a form of fantasy roleplay: as Gor does not exist, the persona that inhabits that space is also fake. While a person may try to imagine themselves as being "dropped" into Gor and thus, everything they do within the Gorean world would be the reactions they would normally have...it's STILL an act of imagination.
Therefore, this second line of the definition is completely dishonest in what roleplay actually is AND is completely dishonest and mischaracterizes the distinction between a soulplayer and a roleplayer:
*Neither a "soulplayer" or a roleplayer genuinely believes that their Gorean characters are exactly like their RL selves. Both groups create a character based on what they imagine their environment to be. Even if someone tries to transport their RL selves into Gor, they cannot exactly be like their RL selves, because...their RL self does not know how to act in Gor. All the person can do is give their best estimate as to what they'd do in that circumstance. Given that there are no 10 foot tall giant bugs roaming Earth, a person is just engaging their imagination when they try and contemplate how he'd react if he saw a Priest King.
Therefore, the most accurate statement you can make is that both soulplayers and roleplayers use their RL experiences to help create a character based on Gor.
*There is no requirement or definition that says that roleplayers, as opposed to soulplayers, cannot identify with or share the same feelings of their character. In fact, to suggest that there can be total separation is ludicrous. Roleplaying is an exercise in imagination, creativity and thought experiments: what would someone do in a given situation? In order to actually roleplay and create action for their characters, a person needs to have a bank of experiences and ideas to draw upon. Some of these ideas can be imagined; for instance, a person can construct a roleplay scene based on what they've read from the Gorean books and/or other fantasy novels. However, for a lot of daily interaction, a person draws on their own real life experiences. To that extent, anyone who is roleplaying is identifying in some way with the characters they present because they must either use some their own life experiences or use those experiences as a reference to shape and create the character. While it may be the case that soulplayers try to downplay the use of their imagination vs. roleplayers, again- the difference is in degrees. There is no fundamental difference in the way a soulplayer or roleplayer (as yet defined) approaches roleplay except that soulplayers have a more visceral reaction to their roleplay than these supposed roleplayers.
Looking over the definition that was proferred, there only seems to be one crucial difference between a roleplayer and a soulplayer (besides the order of magnitude):
"However they are much more than the pure roleplayer in that they FEEL a lot of their RP and they want to have those feelings." (emphasis mine).
Again, the first half of the sentence is a disingenuous statement. There's no reason or explanation as to why a roleplayer wouldn't feel a lot of their roleplay. Everyone, every human being, has an emotional reaction to what they create. Again, the statement, instead of trying to make a factually correct assessment, seems to want to impress the point that a soulplayer takes those emotional reactions much more seriously than a standard roleplayer.
It's only the second half of the sentence that seems to make any sense: there is an implicit understanding that roleplay is fictitious. While a woman may be a real life submissive, she is not actually a slave. And even if she is an actively practicing BDSM slave, she is not actually a Gorean slave...if only for the reason that Gor does not exist.
It seems as though a soulplayer understands that the feelings are based on an elaborate and very fake fantasy. However, if the second half of that statement is true, the pull of the emotional experience seems to overwhelm their basic cognitive functions so they assume that the imagined experience is real. In simpler terms, because they feel so moved after a particular roleplay event, the person assumes that their emotional state is directly tied to that particular action.
Incidentally, this train of the thought is the exact same thought process for a person suffering from drug addiction: the person consumes the drug in order to enter a (generally) euphoric altered state. The person understands that the drug alters their sense of reality and that the emotions they experience are not "genuine," but rather a product of that altered state. Regardless, they don't care because the power and draw of that intense emotional experience consumes them.
Now, this analogy is a bit disingenuous. Most drugs create a pathological addiction because of a chemical dependency: the person is compelled to chase the altered state because their body needs the drug. However, there are recognized addictions that have absolutely no chemical stimulus: shopping, gambling, eating, etc (generally classed as a type of impulse control disorder). In this particular case, the subject creates an associative addiction: eating makes them happy, so they mentally tie the idea of being happy with the idea of eating food. In an effort to become (or stay happy), the person then compels himself to eat, which creates a type of chemical dependency (in this case, eating stimulates an endorphin rush and a release of some other neurochemical transmitter like dopamine). So essentially the person trains their brain to create a chemical addiction to a particular activity.
The dangers of soulplaying seem obvious: by intentionally blurring the line between reality and fantasy, the individual is essentially creating a situation that will cause emotional turmoil. The person is feeling a huge emotional rush, but they cannot pinpoint the source and cause of their emotional upheaval. As the definition points out, the person has an intuitive understanding of the difference between fantasy and reality, but the draw of the emotional rush persuades them to blur the line so that they want the feelings that are drawn from fantasy to be feelings that exist in reality. This is the mental equivalent of forcing oneself to enjoy chemical addiction. The activity, while pleasurable, creates a completely unhealthy emotional psyche.
If left untreated, the end state of soulplaying can be exhibiting psychotic behavior. This doesn't mean "lock someone up in a straight jacket and pump them full of meds" kind of crazy. But it does mean that this continued necessity to blur the line for an intense emotional payoff will make them depressed, force them to disengage from reality, create difficulties in forming lasting social relationships, heighten irritability and make them prone to sudden emotional outbursts. Simply put, soulplaying is not healthy for the brain.
Eventually, a soulplayer will have to reconcile the pull of the fantasy against the reality of the fantasy and choose a side: roleplayer or lifestyler?
The soulplayer is confusing cause and effect: it is ok to have strong, visceral reactions to roleplay. It is not ok to confuse the source of those strong reactions to the actual roleplay itself. This is easy to understand when passively consuming forms of entertainment like watching a movie: people can be titillated and excited by watching a man murder a person during a horror movie. But no one in their right mind would say that the excitement and rush that they felt meant that they had a desire to commit murder. To be sure, it is entirely possible that the person has latent homicidal tendencies that came to the surface because of the the movie. Possible but not likely. More plausibly, the person felt excited for some more benign reason: for instance, watching murder might be somewhat cathartic. A person has a lot of pent-up frustration in their life which they are not able to vent. Watching someone commit a very violent action may be a way to release that stress and frustration. And that release...can feel like euphoria.
This is harder to understand when actively participating in forms of entertainment: actors who continually engage in love scenes commonly form off-screen relationships because they feel that the chemistry they possessed on screen may translate off-screen. To be sure, this might be a valid observation. More likely though, the chemistry was not actually chemistry between two individuals: it was between two characters. Trying to understand the line between fantasy and reality is extremely important because it forces a person to be honest with their emotions and learn what they are feeling and most importantly, WHY they are feeling the way they do. Soulplayers categorically do not do this extremely important emotionally healthy task.
And that is why soulplaying is so dangerous: when confronted with this inconsistency, the soulplayer has to essentially become content with confusion. Rather than distinguishing fantasy from reality, the soulplayer merges them: everything that occurs in the fantasy environment is real and everything that is real can be transported to the fantasy environment. And that is one of the major symptoms of psychosis: the loss of contact with reality. The only difference between clinically-diagnosed psychosis and soulplaying is that soulplaying is INTENTIONAL. The person is deliberately forcing themselves to become mentally unbalanced. They want to live with a blurred line between reality and fantasy.
Again, confusion is not a problem...so long as the confusion is eventually solved. This is why soulplayer is not actually a category of person. Soulplayer is considered a "tweener" category precisely because it's inherently unstable: they understand the difference between IC and OOC; they just wish there wasn't a difference and so they pretend that there is none.
The thread eventually closes with the line that people should respect a soulplayer's choices in how they deal with SL. That statement only makes sense in the sense that people should respect drug addicts because they have free will and the independent choice to do what they want. In that sense, soulplayers should be "respected" in that they have free will to make decisions on their own. However, those decisions should NOT be respected or even encouraged if they are bad ones. And there is zero reason to explain why soulplaying is a good choice. Eventually, the reality of the situation will catch up to a soulplayer and crush them. That is not a hypothetical scenario; that is inevitable.
I just wish soulplayers would go away.